Chamber of Arcana

A brand new innovative take on the TCG genre..

Cast powerful relics within your chamber to win the tides of battle against other sorcerers of arcana!

The Innovations Chamber of Arcana brings to the TCG Genre:

The power of relics in your hand..

Chamber of Arcana has tons of different themed Relic decks, each one geared towards a certain mechanic. Create custom decks using relic cards from those sets to make new unique combos and strategies and ways of playing! Premade Relic decks will be crafted and sold to either play with or dismantle to rebuild your own decks with. Each card has a specific type of Relic icon at the bottom left representing which relic archetype that card operates within. The Incantations, Battle Stats and Status Attachments are the key aspects that alter due to the relic archetype.

For example, the Amethyst Relic cards are geared towards poisoning enemy Creatures, so most Incantations would revolve around poisoning, or gaining life back from poisoned Creatures and the Status Attachments would also include perks such as Infect and Lifelink.

Chamber is a 1v1 trading card game where players battle on the field with magical Relics from their hand that transform into a multitude of variations that can win them the battle once they touch the field. These Relic cards are “multi-use” cards, allowing players to strategize with how they want to play each card at any given moment. The first player to capture 3 enemy creatures wins the game.

Relics can be summoned as 3 different permanents on the field:

Creatures- Creatures are combat ready monstrosities that players use to battle each other, with the goal of capturing 3 of their opponent’s Creatures. They each have a capture cost, battle stats (attack, defense, range, and health), and an archetype that shares two elemental affinities.

Harvesters- Harvesters sit on the side of the board in a specific slot outside of combat. Every turn they harness you “Aether”, (Chamber’s resource) showcased on the corners of the card. The top left corner is the active corner that grants you Aether. At the start of every turn, rotate each Harvester counterclockwise and use the next corner now located in the top left. After 4 rotations, it expires and goes into your graveyard. Players can have up to 2 Harvesters in play at a time.

Attachments- Attachments get summoned and equipped onto a Creature in play. There are 3 types of Attachments: Battle Bonuses, Incantations and Status Attachments. Battle Bonuses get equipped to the left of a Creature and enhance a Creature’s battle stats for combat. Incantations get equipped at the bottom and allow a Creature to be able to cast that specific spell for combat and Status Attachments get equipped to the right and offer a slew of varying offerings depending on the type of Status Attachment and if the requirement that card needs is met.

Unique twist on the cards, table layout & combat

Artwork on the cards is not original & for example purpose only. We do not own any of the art shown.

Different Types of Cards in Chamber

Below you will see different types of cards you will come across in the game of Chamber. The main card type that takes up a majority of a player’s deck are the Relic Cards. Every other card type are minimal to the playing experience and may not even exist in every player’s deck.

Relic Cards

Legend Cards

Realm Cards

Shards

Shadow Clones

Back of the Cards

Barriers

Channel Pathways

Learn to play Chamber of Arcana

Click the “Rulebook” button below to learn how to play Chamber of Arcana. Everything from the phases of each turn, and how combat damage is dealt and resolved is mentioned in the Rulebook.

Click on the button below to view the Chamber of Arcana Sell Sheet

Chamber of Arcana is an evolution in the TCG sphere.

The combat is unique, the win condition is a fresh take, the cards themselves are intricately designed to be a new form of TCG cards offering countless strategic possibilities with how they’re played making every deck feel different then the next, the resource system is designed to offer the player playable moves on every turn without being “mana screwed”, and lastly there’s a slew of creative, original components that shake up the gameplay experience unlike anything seen before!

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